circleheads

Games

Original titles built in-house, on scopes two people can hold in their heads. We're not ready to show you, which is exactly how we like it.

  • Original IP
  • Systems design
  • Procedural pipelines
  • Art direction
  • In production

What

Games we design and build ourselves: systems-first, art-directed, unhurried. The interesting part should be the game, not the production.

The pipeline

We treat 3D art production as a software problem. Procedural assets born from code: parameterized, diffable, rebuildable. We write code that produces art.

Now

The first title is deep in production. When there's something worth playing, you'll know.

Working on something like this? Get in touch.

NYZ

New York is still there, all of it. The city didn't fall. It just went quiet. What happens next is nobody's script.

the city keeps what it takes.in development

POGO

The bright era, before the city went quiet. Cheerful droids bouncing through the dark, digging ore out of the rocks.

the machines were always the good ones.in development