Games
Original titles built in-house, on scopes two people can hold in their heads. We're not ready to show you, which is exactly how we like it.
- Original IP
- Systems design
- Procedural pipelines
- Art direction
- In production
What
Games we design and build ourselves: systems-first, art-directed, unhurried. The interesting part should be the game, not the production.
The pipeline
We treat 3D art production as a software problem. Procedural assets born from code: parameterized, diffable, rebuildable. We write code that produces art.
Now
The first title is deep in production. When there's something worth playing, you'll know.
NYZ
New York is still there, all of it. The city didn't fall. It just went quiet. What happens next is nobody's script.
POGO
The bright era, before the city went quiet. Cheerful droids bouncing through the dark, digging ore out of the rocks.